Projects and articles
Learnings from the Unity MARS HMD companion app
The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app for Unity MARS.
EditorXR Runtime
EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools into reality.
Labs Spotlight: Unity MARS
Unity MARS is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world.
Research papers
Practical Real-Time Hex-Tiling
Learn about adapting the hex-tiling method, by Heitz and Neyret, which allows a shader artist or engineer to adopt the technique within minutes into any shader.
ProtoRes: architecture for deep modeling of human pose
ProtoRes can be used for advanced AI-assisted animation tooling to construct a full static human pose based on sparse and variable user inputs.
A sliced Wasserstein loss for neural texture synthesis
Learn more about the problem of computing a textural loss based on the statistics extracted from the feature activations of a CNN optimized for object recognition.
Shader and texture level of detail using ray cones
Improvements to the ray-cones algorithm improve image quality and performance in game engines.